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The doctor and the monster - pt01

This is a 3D character I created as part of Bruno Camara's mentorship program for game character design. My inspiration came heavily from the works of Robin Chyo, particularly his concepts for the game Callisto Protocol.

The project is divided into two phases—this being the first: the doctor in his human form. The second phase will showcase his monstrous transformation.

For the art direction, I aimed for a grounded and realistic design, imagining a character that could exist in a plausible, futuristic version of our world. Every piece of clothing and accessory was designed with practicality in mind, ensuring the character's outfit could be easily donned and removed as needed.

Tris Polycount:
basic cloth and body 37k
Hair 27k
Protection cloth 25k
Face shield 6k

Lore: Prologue and Requiem
A promising surgeon receives an invitation to join the medical team of a space mission dedicated to biological research and responsible for studying and cataloging animals and microorganisms on unknown planets.

The team is alerted to an unexpected discovery — frozen eggs found in pristine condition on an extremely cold and supposedly uninhabited planet. These eggs were carefully removed and transported to the research laboratory, where they were to be thawed and examined.

"No signs of life," noted the surgeon, who, scalpel in hand, was ready to open the eggs...

concepts and lore

concepts and lore

zbrush printscreens - basic cloth

zbrush printscreens - basic cloth

zbrush printscreens - protection cloth

zbrush printscreens - protection cloth

zbrush printscreens - portrait

zbrush printscreens - portrait

zbrush printscreens - hand details

zbrush printscreens - hand details

zbrush printscreens - bust

zbrush printscreens - bust

zbrush printscreens - face shield

zbrush printscreens - face shield

zbrush printscreens

zbrush printscreens

cloth simulation - style 3d studio printscreens

cloth simulation - style 3d studio printscreens

texture maps

texture maps

basic cloth wireframe.
Polycount:
Body 37k
Hair 27k

basic cloth wireframe.
Polycount:
Body 37k
Hair 27k

protection cloth wireframe
Polycount:
cloth 25k
face shield 6k

protection cloth wireframe
Polycount:
cloth 25k
face shield 6k

face shield wireframe

face shield wireframe