This is a 3D character I created as part of Bruno Camara's mentorship program for game character design. My inspiration came heavily from the works of Robin Chyo, particularly his concepts for the game Callisto Protocol.
The project is divided into two phases—this being the first: the doctor in his human form. The second phase will showcase his monstrous transformation.
For the art direction, I aimed for a grounded and realistic design, imagining a character that could exist in a plausible, futuristic version of our world. Every piece of clothing and accessory was designed with practicality in mind, ensuring the character's outfit could be easily donned and removed as needed.
Tris Polycount:
basic cloth and body 37k
Hair 27k
Protection cloth 25k
Face shield 6k
Lore: Prologue and Requiem
A promising surgeon receives an invitation to join the medical team of a space mission dedicated to biological research and responsible for studying and cataloging animals and microorganisms on unknown planets.
The team is alerted to an unexpected discovery — frozen eggs found in pristine condition on an extremely cold and supposedly uninhabited planet. These eggs were carefully removed and transported to the research laboratory, where they were to be thawed and examined.
"No signs of life," noted the surgeon, who, scalpel in hand, was ready to open the eggs...